WOW! LTC is now SHARP. 

 

LTC BASICS

Suited contracts only

Maximum of 3 losers per suit and any missing A K or Q in the suit is a loser. Qxx is 3 losers. QJx is 2 losers.  Qx DBT and Kx DBT count as 2 and 1 losers. K or Q SGTs are 1 loser. Non-trump suit voids are 0 losers (providing there are some trumps with which to ruff).  Short trumps impose additional losers. Add a loser if no ace in the hand.

Each hand has a maximum of 12 losers. Add the losers of both hands and subtract total from 24 to get the number of tricks you can expect to make. The minimum opening requirement is 7 losers, and the minimum response is 9 losers. 24-9-7=8, so you expect to make a two level contract.

 

INNER WORKINGS

Declarer’s ultimate objective in play is to make one of the hands good or as good as possible and normally that is the concealed hand. With some sort of trump fit in place declarer looks at dummy and sees two basic types of real winners

  • Independent winners declarer can use to ditch losers from the concealed hand
  • Those where the requirement of play dictates a real dummy winner is played on a real winner in declarer’s hand; the usual  requirement is to collect trumps but it is a common situation in the side suits as well .

 

Setting aside real defence for the moment, if all declarer’s losers can be aligned with free accessible winners in dummy  then all the tricks will be made. LTC calculates the apparent losers in the two hands, partial suit by partial suit (no losers beyond the third), without considering any relationship between the suits. The loser sum is subtracted from 26 to obtain a count of available winners (but not tricks yet!).

The graphic shows two hands where a small slam can make. There is one real loser pair as a blue L. Where a winner in one hand is matched to a loser in the other a black link is used, otherwise, that winner must land on a winner in the other hand and that is a red link. The adventitious winners (those cards beyond the third in a suit) may fail to establish in the course of play or may not be independent (loser-ditching) winners, and then they become tied to other winners. In a side suit adventitious winners are coded U=unresolved, but trumps are coded as (presumed) winners. To determine the trick taking potential of the combined hands, the count based on 26 must be revised for the occurrences of winners on winners (wows).

A wow cancellation drops a winner from both sides (2 lost from the trick pot) and a single winner is returned (1 back to the pot).  With the trumps considered as available winners in the trick pot, two rounds are used to collect opposition trumps. That is 2 wow cancellations. So 4 winners are removed from the pot and 2 put back in.  A provisional trick estimate is obtained by subtracting the loser count of the side suits from 24 and not 26.  The trump wows are split between the two hands so that 12 is the maximum losers for any hand. 

But LTC still has to guess about the occurrences of wow cancellations relating to the adventitious side suit winners in the pot.  If a ruff has to be used to establish a long suit then that is wow cancellation. If suits are of equal length say 4, then that is wow cancellation. LTC applies one wow cancellation to each side suit. 1 winner per partial side suit is discounted in each hand (so 6 removed from the pot) and 3 returned. The provisional tricks in the trick pot are 24 -3 - side suit losers.The trumps are still the in pot as apparent winners and the combined LTC for trumps (if there are no holes between the two hands) is 3. Instead of subtracting 3 in the formula above, the LTC for the trumps is subtracted. So the pot contents or expected tricks become the familiar 

 

24 –LTC all suits (trumps are LTC’ed along with all side suits)

 

This has the benefit to correct for holes in trumps as with any other suit and the 24 neatly matches the LTC counting maximum of 3 losers per partial suit. Nevertheless, it is only neatness.  

Not surprisingly, LTC is sensitive to those wow cancellations; 2 are core within the formula and 3 built-in as part of the (LTC)ounting across the side suits.  Although the wow cancellations are  buried in usual presentation of the LTC method, these cancellations dull what could be sharp tool.  Moreover, the loser count is determined with  a broad brush, although that I suspect is the appeal of LTC. 

 

Consider the impact of 3 rounds of trump winners on winners to collect trumps. An anticipated independent loser-ditching winner is lost, so the overall return is ONE TRICK LESS than that predicted by LTC. But since most suit contracts are based on hands that are unbalanced, opportunities arise in the course of play to upgrade adventitious winners to real tricks. Long suits can come good or a suit splitting 3-3 establishes the  13th. In addition, a loser can be converted by an endplay or a squeeze. The effect is the winner deficit is recovered. The more unbalanced the hands, the greater are the opportunities to discount an uncounted side suit wow cancellation. 

 

LTC is effective as a guide to trick expectancy for the range of common hand distributions where the wow model applies, however there are situations to be wary of.  If you are in slam and have a real uncounted trump loser (10 or J), then by definition, LTC has not seen it.  You cannot throw away a trump loser on side suit. Your options to play around the problem are limited since you need all (or almost all) the tricks but sometimes there is a chance to save the day. Moreover, there is  the classic irony that LTC can indicate that you can make 12 tricks despite missing 2 ACES.  

 

 

SHARP LTC

Shapely two suited distributions with holed suits often present a low LTC value despite a deficit of high card winners due to two short side suits with just one or two losers. LTC assumes a maximum of 3 losers in each suit and automatically recruits adventitious winners of the longer suits (including trumps) without any specific assessment. Often the contract makes.  Of greater concern is where there are already sufficient obvious winners and there is an adventitious winner that is uncounted and materializes. If it is compensation for an uncounted loser equity is restored.  However a gain of a trick above those estimated by LTC may result in a missed game or slam.

It is important to think of the losers associated with the two provisioned trump wow cancellations and the 3 built-in counting wow cancellations are like adventitious winners – their states are only implied.  Often there is compensation - a natural uncounted realisable winner somewhere, or a cancellation can be avoided.  The most obvious avoidance is the Enfield “loads of trumps” effect where the trump holdings are sufficiently rich to collect them all in one round.  

 

The recommendation is drop a loser (just one between both hands), assuming there is one adventitious uncounted winner in the wash:  However, you have no way to mitigate a real trump loser, so trump control is a pre-requisite of the pushed loser drop. If there is a good trump support, responder drops not declarer. The loser is not dropped because there is no counted loser in the trump suit; instead, it is an unspecified all-purpose loser drop somewhere, but if there is a contra-indication of trump control then it is prudent to hold off.

Also take into account that as the high card strength goes down so top honours go missing then more adventitious winners are counted in to backfill the LTC implied winner set.  Insufficient adventitious winners then remain to support the unspecified loser drop.  So there is a concept of holding off the loser drop if point weak.

 

 

COUNTING RULES

Adjustments to the LTC calculation, (cf.  Rules Table below) seek to obtain a realistic loser count of responder’s trumps bearing in mind the sirenous nature of the ‘unspecified loser’ drop.  Also, there is reference to the loser balancing option.

A side suit Qxx or Qxxx suit is “loser balanced” by a floating side suit ace as an Ax or Axx combination elsewhere in the hand. There is a mindset that a loose ace is worth say a 1/3 more than a whole winner and that a roaming Qxx is worth 1/3 of a winner.  Taken together the Q, normally counted as a loser, is effectively only a loser 1/3 of the time. There is a possible conflict if the balancing ace is located in a side suit of 4 or more.  The recommended unspecified loser drop could materialise as an adventitious suit winner in that side suit so the ace there is not floating free. The guide is do the loser balancing or a non-specific loser drop but not both.

 

HALF LOSER SHARP 

Half Losers are a concept and not part of the count

 

The modern style of loss weighted jump overcalls and high-level sacrifices has pushed the direct immediate game raise to be slightly pre-emptive, a half loser short of game. This increases the likelihood that an opponent’s sacrificial overcall is false. Correspondingly, the minimum surfeit for a delayed game raise is consequently reduced from a loser above game values to a half loser.  The honest 7loser 12-13pt responder has to slot-in to this schema. To delay the game raise a 7loser responder has to conjure up a half loser. Opener, with a loser under-the-hood, would have advanced to 4NT after a DGR but the schema imposes a supplemental half loser requirement because responder may not be the full loser ahead. The suggestion is that opener use a raise rebid to 5S (or 5H) to be the cautious LTC limit of the combined hands. Responder only goes up to level6 with an honest 6loser. Tied to this level5 rebid is a recommendation that the DGR is not used with an honest 7loser if just one ace is held. This provides a margin of protection against the partnership pursuing slams where a real ace loser has been sharpened out of existence.  The half loser is applied when a system procedural decision is required and is not to be included in the determination of trick expectancy contrary to the language used.

Say there is a minimum overcall of opener and responder has AQ10 in the suit.  Opposite opener’s xxx or xx the LTC combined is 4 or 3 respectively. On average 3½ losers.  However should opener have four (xxxx), the suit is a liability: RHO can immediately ruff in. Opener may also have Kx in which case the LTC combined has already been counted as 3 losers. (A spoof overcall with a jack high 5/6 card suit can have purpose if opponents falsely add-in values.) Nevertheless responder registers a half loser.  Similarly, opener with a side suit AJx opposite Qxx  (5loser) is sometimes worth a combined 4 or even 3loser,  but  AJx opposite Kxx is already counted as 4loser. Therefore, a suitable holding can apparently improve  by half a loser, on average, when responder bids the suit. Opener registers a half loser.

However, probability wise the sharp LTC has already counted in such possibilities within the recommended unspecified loser drop.  The nature of  LTC is such that a half loser comes ‘good’ some of the time, but it often just diverts an adventitious winner on loser match to become  a wow cancellation elsewhere rather than a loser dropped altogther; no trick benefit accrues. As a guess,  the half loser , 1/2 the time, makes a difference  1/3 of time =  1/6 of a LTC loser.  The half loser is a decision guide,  not a measure of trick expectancy.

 

POINT WEAK HANDS

Consider an extreme – the responding hand contains 5trumps and another 5suit; there are only 3 counted losers outside the two suits.

 

The bidding starts,  1D  P  1S  P  2N  P  3C

♠ A K Q                                  ♠ 10 9 8 7 6

♥ LLL                                      ♥LL

♦ LLLL                                    ♦L

♣ A KQ                                   ♣ 10 9 8 7 6   

 

 

LTC offers no excuse for responder to bid 1S with the right hand 

So it has to be part of the system. A courtesy bid, nothing to with LTC. The right-hander is not using  LTC, so after the hand is played out there is little purpose in analysing the actions  of the weak hand from the perspective of  LTC. 

The 18+pointer, with spades as trumps, is the supporting hand and is the arbiter of whether to drop the unspecified loser. The right side apparent 9 loser (actually 10, one is added for no ace), may only have a 4trumps.  On the left,  you  do not drop the loser for the moment and counting  your hand as 7 losers the combined loser sum is 16,   24-16=8 tricks can be made. If you as left raise to 2S, even as semi-forcing asking, partner can pass  and a probable game is missed. So either you drop the loser and raise to 3S (3-4 fit at worst) or, rebid 2C/3C or, rebid 2NT which is fair description and best.  Partner is less worried about his 5-6pts all classified as losers and  tries an escape to 3C (but now looks like an 8loser with lots of black cards).  On the left,  you can force with 3H. Depending on your partnership FSF method, a 3S response should confirm a 5 suit and 4S is inevitable. You had 7losers, partner implied 8 with the 3C bid, and together with a loser drops makes 14.  LTC predicts 24-14=10 tricks. There is also the added bonus of that your ashen faced partner is clearly in your debt when the 18pts  goes down on the table. I think the room would or should overcall the 1D opening or make a TOX. Nevertheless, if non-vulnerable the weak hand still worth a 1S response because there is a real opportunity to be successful at variance to the room.  If there is a jump overcall after the 1S response then the big hand may speculatively go to 3S. This is unfortunate because a double would allow the right hand to slip in a free escape bid of 4C. After 3S, the weak hand should say no more, unless the big hand later doubles. Should  the 3S stand but 4 make, the principle is for you as right side to be able to say ‘the 1S was a courtesy and system endorsed, but with a 10loser without including a loading for being point weak and without any defensive trick, then I am grateful that +170  will net some match point fishes ’.  If all the good players in the room have reached and made 4S when there has been competitive bidding, think about playing their  systems. 

 

 

 

POINT WEAK OVERCALLS and RESPONSES

I mention the point weak loser loading above because it crops up with overcalls of 1 level openings. If partner overcalls, I want there to be something behind it. A simple overcall, depending on agreement, ranges 8 to 15pts, but 2 queens and 4 jacks is not what I want in partner’s hand. I want to see something ‘resembling’ a 7-loser opener but the hand can be as low as 10 points with a sensible 5-card suit.. With 8 points, the bidding becomes more a test of character and not theory. In addition, partner’s hand should not qualify for a MICHAELS cue. These would do it.

 

♠ A 10 9 8 7 6

 

♠ A Q J 9 8

♥ X

 

♥ Q X

♦ X X

 

♦ X X X

♣ A 10 9 8 

 

♣ A Q 8 

 

The first is on the wire and not a sensible vulnerable overcall. As a point-weak hand, it is 8loser and THAT PRESUMES THERE IS A FIT.  The 6 suit is mandatory at this point count and the suit must have structure should only limited support exist in partner’s hand.

 

Without the fit LTC means nothing. All you will have done is psyched an overcall with 8pts.  The decision to overcall is based on the premise that with partner holding Hx there is enough of a fit to allow LTC to work.   (To raise with10x is a push else xxx is minimum required.)

 

Here the interior sequence is convincing. A raise by partner with just Hx in spades would provide enough for there to be a fit and the 8-loser count to the stand.

Similarly the 5 trumps in the 15ptr are also convincing.  Otherwise with 12pts+ it is better to double regardless of the heart implication. 1(2)H is likely to be  bid by the opponents immediately after a double to dispel confusion and with 15 maybe a thin 1N overcall is better.

 

Pushing opponents bidding to the edge of their trick taking potential so you can mount a defence pre-supposes that you have a defence. One reason for the Kx sparse raise is to have your suit in amongst the opponent’s cards hopefully as losers. However if partner is a weak extreme overcall, 2S requires a sparse raise that is robust enough to be an 8-loser  in another suit! So 1N (1/2 guard) is standard, 2S is 9pts max with Hx,  2D cue a robust 2S raise, and still keep the principle of abandonment. With more, the supporting hand advances after the cue. The cue skips over the problem of opener doubling a spade raise.  

 

This is a minimum robust cue,

♠ K 5               (2 losers, must load the count with short trumps) 

♥ K J X           (2) 

♦ J X                (2)

♣ K 7 6 5 4     (2)  

+                      (1 acelessness)

 

A jump 2NT is spade game try and may be declined with 3S.  A 3S jump is pre-emptive - not encouraging. If I do not bid the cheapest cue or jump 2NT, the response is not LTC.

In fourth position with everyone else having bid partner should assume that your raise is thin air and a double is robust or better.

 

Losing Trick Count Rules

 

 

Not trumps

Count

 

 

 

 

 

 

 

 

 

 

Trumps

Count

Void

0

xxx

3

A AK

0

Axx

2

Singleton

1

Kxx

2

Ax-Kx

1

Qxx

2

AQ KQ

1

Ax1 Kx1 Qx1

2

AJT

1

xx1

3

AQx AQJ

1

AK1-AQ1-KQ1

1

Axx Kxx

2

A2K2 – Q2

2

xxx

3

x2

3

Jxx

3

 

 

Qxx#

3

 

 

(# )Drop Loser if Q can  be balanced i.e. paired with an side suit Axx combo elsewhere Or the Suit Is Trumps Or is QJx

-1

(1) (2) Virtual  Trump Losers added

+1 or +2

Drop a Loser if you have 4card support  for Partner

But then don’t do (# )

-1

Add Loser if hand Aceless

+1

Axx Ax Kx Qx Kxx Qxx

AK-AQ-KQ

Drop a Loser If Partner known to have 6 (1S-3S) and there is no requirement to ruff in the Short Hand

-1